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Bombie在電報,TON,LINE和KAIA生態系統中脫穎而出,以其出色的性能而脫穎而出。
Bombie, a prominent game in the Telegram, TON, LINE, and Kaia ecosystems, has achieved significant milestones with over 11.1 million users and $20 million in revenue since its launch.
Bombie是電報,TON,LINE和KAIA生態系統的著名遊戲,自推出以來,其收入超過了1,110萬用戶和2000萬美元的收入。
Known for its engaging gameplay and robust user base, Bombie has secured a top-two position in LINE’s Kaia Wave Mini Dapp Growth Competition with an average revenue per paying user (ARPPU) of $319, showcasing its competitiveness and retention.
Bombie以吸引人的遊戲玩法和強大的用戶群而聞名,在Line的Kaia Wave Mini Dapp增長競爭中獲得了頂級排名,每位付費用戶平均收入為319美元,展示了其競爭力和保留率。
“We are very positive on Bombie’s TGE,” said Sam, Chairman of Kaia Foundation. “It’s a superstar in the Kaia ecosystem and has the potential to become an iconic project, setting an example for other Kaia Mini Dapps. I play Bombie every day and usually stay in the top 20. I wish it the best of luck and have full confidence in its performance.”
Kaia Foundation主席Sam說:“我們對Bombie的TGE非常肯定。” “這是Kaia生態系統中的超級巨星,有可能成為一個標誌性的項目,為其他Kaia Mini Dapps樹立榜樣。我每天都會扮演Bombie,通常會留在前20名中。我希望它能最好的好運,並充滿信心。”
Beyond a single game, Bombie is progressively building a multidimensional IP framework, transforming into a brand with a comprehensive worldview.
除了單場遊戲之外,Bombie還逐步建立了一個多維IP框架,轉變為具有全面世界觀的品牌。
Its original album, Bombie Rise, has launched on global streaming platforms like Spotify and Apple Music, amplifying its cultural influence. The debut episode of the animated series, Fake Elon, has also been released, introducing a storyline-unlock mechanism to boost player engagement and immersion.
它的原始專輯Bombie Rise已在Spotify和Apple Music等全球流媒體平台上發行,擴大了其文化影響力。動畫系列《假埃隆》的首次亮相也已發行,引入了一種故事情節 - 無鎖機制,以增強玩家的互動和沈浸感。
This “game + film + music” fusion not only enriches the user experience but also infuses Bombie’s IP ecosystem with diverse value.
這種“遊戲 +電影 +音樂”融合不僅豐富了用戶體驗,而且還為Bombie的IP生態系統注入了各種價值。
“As a closed-loop project with an advanced economic model, Bombie enables users to earn while being entertained, boosting their value,” added Bombie COO, Barry.
Barry補充說:“作為具有先進經濟模式的閉環項目,Bombie使用戶能夠在娛樂時賺錢,從而提高其價值。”
With the launch of its new game, CapyBomb, Bombie is introducing innovation to its token mechanics, ushering in a “Stake to Earn” era.
隨著新遊戲的推出,Bombie將創新引入其代幣機械師,並迎來了“賺錢”時代的創新。
Players can now stake tokens to unlock rare items and accelerate growth without additional asset consumption, lowering the entry barrier. This approach, combining staking rewards with airdrops, reduces selling pressure, optimizes token liquidity, and ensures long-term profitability.
現在,玩家可以將令牌股份解鎖並加速增長,而無需額外的資產消耗,從而降低了進入障礙。這種方法將積累獎勵與氣水相結合,減輕了銷售壓力,優化了令牌流動性並確保長期盈利能力。
Moreover, the new game’s economic model has been developed by former xAI engineers, introducing an AI algorithm that dynamically adjusts the economic model in real time to maintain stability.
此外,新遊戲的經濟模型是由前XAI工程師開發的,它引入了一種AI算法,該算法會實時動態調整經濟模型以保持穩定性。
This shift from “Play to Earn” to “Create to Own” highlights Bombie’s role in driving decentralized entertainment from concept to practical application. At the Hong Kong Web3 Festival in April, Bombie will further showcase the sustainability of its staking mechanism and its ecosystem innovations.
從“娛樂”到“創建”的這種轉變強調了貝比在將分散娛樂從概念到實際應用中推動分散娛樂中的作用。在四月份的香港Web3音樂節上,Bombie將進一步展示其Staking機制及其生態系統創新的可持續性。
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