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Studio Chain是一款針對遊戲優化的新區塊鏈,正在為發布做準備。
Arbitrum Foundation and Karrat Foundation are joining forces to launch Studio Chain, a new blockchain specifically designed for gaming. It will be powered by Karrat Fundation’s KARRAT coin.
仲裁基金會和卡拉特基金會(Karrat Foundation)正在聯手推出Studio Chain,這是一個專門為遊戲設計的新區塊鏈。它將由Karrat Fundation的Karrat Coin提供動力。
The startup will be rolling out with AMGI Studios’s My Pet Hooligan flagship game. Available via Epic Games Store since early last year, the title boasts over 500,000 downloads. It will soon expand to Xbox and additional PC game launchers.
該初創公司將與AMGI Studios的My Pet Hooligan旗艦遊戲一起推出。自去年年初以來,該標題可通過Epic Games Store購買,標題擁有超過500,000個下載。它將很快擴展到Xbox和其他PC遊戲啟動器。
AMGI will also bring expertise in advanced AI integration and the intersection of gaming, AI and other entertainment sectors. Studio Chain will further benefit from AMGI’s strategic partnerships with industry leaders including Nvidia, Palantir, Epic Games, and Eleven Labs.
AMGI還將帶來高級AI集成以及遊戲,AI和其他娛樂領域的交匯處的專業知識。 Studio Chain將進一步受益於AMGI與Nvidia,Palantir,Epic Games和Eleven Labs等行業領導者的戰略合作夥伴關係。
“This partnership exemplifies Arbitrum’s commitment to powering the next generation of web3 gaming and entertainment. Studio Chain and the My Pet Hooligan franchise bring with them a rich source of content and culture that we’re thrilled to add to the Arbitrum ecosystem,” said partnerships manager at Offchain Labs Jack Fitzpatrick.
“這種合作夥伴關係體現了仲裁對下一代Web3遊戲和娛樂的承諾。工作室連鎖店和我的寵物流氓系列帶來了豐富的內容和文化來源,我們很高興能夠增加仲裁生態系統。
Earlier this year, Arbitrum launched its $220 million gaming catalyst program to accelerate gaming on the network.
今年早些時候,Nixum推出了2.2億美元的遊戲催化劑計劃,以加速網絡上的遊戲。
“By leveraging Arbitrum’s powerful infrastructure, we’re able to create gaming experiences that were previously impossible,” added AMGI co-founder and COO Luke Paglia.
AMGI聯合創始人和COO Luke Paglia補充說:“通過利用仲裁的強大基礎設施,我們能夠創建以前不可能的遊戲體驗。”
“My Pet Hooligan is just the beginning – this collaboration enables seamless in-game asset ownership, true player-driven interactive extensions, and enhanced interoperability that will transform how audiences engage with entertainment.”
“我的寵物流氓僅僅是開始 - 這項合作使遊戲中的資產所有權,真正的玩家驅動的交互式擴展以及增強的互操作性將改變觀眾與娛樂的互動方式。”
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