The TON blockchain, originally conceived by Pavel Durov, the creator of Telegram, has risen to dominate Layer 1 networks in recent months.

The Open Network (TON) blockchain, conceived by Telegram founder Pavel Durov, has emerged as a dominant force in the Layer 1 landscape. Since its launch in 2019, TON has seen a surge in popularity, particularly due to the hosting of popular play-to-earn crypto projects on the platform. This development has led to TON now processing over half of the total transaction volume among Layer 1 networks.
A key factor contributing to TON’s rise is the massive reach of Telegram, which has played a central role in user onboarding for the blockchain. With a global user base of 950 million, Telegram has been actively engaged in building crypto projects to integrate its vast network of users. This strategy has proven highly effective in driving transaction volume for TON, enabling it to surpass other Layer 1 blockchains.
Data from blockchain analytics firm CryptoQuant reveals that TON was responsible for 50% of all Layer 1 transactions in September. This surge in activity can be largely attributed to the listing of several high-profile projects on the blockchain during the month, further adding to its growing popularity.
The TON blockchain’s rapid ascent can also be credited to a series of viral token launches and gaming projects. Among them, tap-to-earn games have played a critical role in attracting users to the platform. Hamster Kombat and Catizen are prime examples of these clicker-style games, which have been pivotal in generating traction for TON.
One standout project on the network is DOGS, a meme coin that saw remarkable success shortly after its launch. The DOGS coin achieved 17 million token claims and reached 28 million monthly active users (MAU) in August. Moreover, the coin surpassed 5 million unique wallets, solidifying its position as one of the most widely held meme coins in the crypto space. DOGS benefits from its integration within the Telegram ecosystem, which helps drive engagement and sets it apart from other meme-based tokens.
Another significant project on TON is Hamster Kombat, a play-to-earn game that has rapidly grown into one of the industry’s largest gaming ventures. Shortly after its launch, the game became the third-fastest app in history to reach 150 million users. As of September, the Hamster Kombat team reported a global player base of 300 million, making it one of the biggest projects in the blockchain gaming space.
These projects, along with others such as Watbird, have been key contributors to TON’s rise in popularity. The success of these ventures has driven a surge in transaction volume, allowing TON to claim the top spot among Layer 1 blockchains.
In addition to its transaction volume dominance, the TON blockchain has also experienced significant growth in its Total Value Locked (TVL). Between August 27 and September 30, the blockchain’s TVL increased by nearly 40%, rising from $311.66 million to $431.98 million. This surge further underscores the growing interest and investment in TON’s ecosystem.
As Telegram continues to expand its crypto initiatives and integrate more projects into its platform, the future of the TON blockchain appears promising. With its viral projects, massive user base, and increasing TVL, TON is well-positioned to maintain its leadership in the Layer 1 space. As more users are drawn to the network and new projects are launched, TON’s influence in the blockchain sector is likely to grow even further.