Wizards of the Coast and MTG Principal Game Designer Yoni Skolnikh gave us the rundown on what went into the creation of the Aetherdrift set.

Principal MTG game designer on creating the Aetherdrift set
Wizards of the Coast and MTG Principal Game Designer Yoni Skolnikh gave us the rundown on what went into the creation of the Aetherdrift set.
Putting out a new Magic: The Gathering card set is a special time at Wizards of the Coast, and one that the team enjoys with trepidation every time. New cards means new possibilities, combinations, and even potentially ways to break the game, despite the devs’ best efforts to keep it balanced. And a lot of work goes into making sure these expansions come out clean and refreshing for the game. With the Aetherdrift expansion set launching, we got to talk to MTG Principal Game Designer Yoni Skolnikh about what goes into that process, from conception to release, and what went into this particular deck.
The creation of a set for Magic: The Gathering is quite the endeavor. Skolnihk works closely with Head Designer Mark Rosewater and the vision team to nail down the lore the group wants to hit, the gameplay and design concepts they want to explore, and numerous other facets. Even in the skeleton of expansion conception, there’s a lot of playtesting as well.
Aetherdrift in particular focuses on teams of racer with a “Death Race” rolling across three planes. As such, the set brings a number of new mechanics and cards that focus on racing (they even nailed the Akira bike slide for one of the set’s main key arts). One such concept is the pilot token, in which it can be affixed to a mount or vehicle card, giving them a boost in power.
The MTG Aetherdrift set launched on February 14, 2025, and is available at participating retailers now. For more Magic The Gathering, check out the topic or our ShacknewsVODs channel where Video Editor Greg Burke unboxed a set live on stream, alongside many other unboxing videos.
TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on BlueSky @JohnnyChugs.
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